Jun 13, 2007, 06:47 PM // 18:47
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#1
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Two mesmers skills.
"Illusion of Hex"
5e, 1c, 5r
Hex Spell. For 60 secons target ally is hexed with Illusion of Hex. This hex does nothing.
"Illusion of Enchantement"
5e, 1c, 5r
Enchantement spell For 60 secons target foe is enchanted with Illusion of Enchantement. This enchantement does nothing.
Or even combined to one spell:
"Uncertainty and Doubt"
10e, 1c, 5r
Hex Spell. Enchantement Spell. For 60 secons target is enchanted with Illusion of Enchantement if he is foe and Hexed with Illusion of hex if he is ally. This enchantement or hex does nothing.
Obvious awesomemess of theese two skills should be pretty obvious, especially for PvE mesmer.
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Jun 13, 2007, 06:58 PM // 18:58
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#2
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Parasitic Bond says hi.
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Jun 13, 2007, 06:58 PM // 18:58
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#3
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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*Goes to storage to look for his 60/-3 shield*
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Jun 13, 2007, 08:30 PM // 20:30
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#4
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Evilsod
Parasitic Bond says hi.
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No, it does not.
pnumm OTOH got the idea, just immediatelly abused it :-/
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Jun 13, 2007, 08:34 PM // 20:34
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#5
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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u want that for what??
cover hex? parasitic bond
cover enchant? aything with same stats, but that actualy might do something..
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Jun 14, 2007, 01:29 AM // 01:29
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#6
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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quick question.... why.....
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Jun 14, 2007, 08:52 AM // 08:52
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by tenshi_strife
quick question.... why.....
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To allow previously conditional skills become less condtional.
i.e. Mesmer can bring shatter hex/enchantement. but what if some mobs dont use hexes/enchants.
Situation can rapidly change if you can bring you own hex or enchant to trigger shatters.
(you people obviusly did not read enchantement targeting foe, hex targetting ally stuff. they are not supposed to be covers, but triggers.)
It would make all sorts of skills better (pensive guadrian requires enchanted foe to work? here you go, monk is using divert hexes on ally with only two hexes? add one to trigger bigger heal ...)
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